You may be wondering why the term “metaverse” is being used to describe a virtual environment. The reason is simple: it's a term that has been used by science fiction writers and other people interested in VR, AR, and MR for decades. Metaverse was coined by Neal Stephenson in his 1992 novel Snow Crash as an alternative name for what he called a “consensual hallucination”—a collective virtual space that all users could access from anywhere in the world. Later on, James Cameron's 1997 film Titanic popularized this word even more when Rose DeWitt Bukater uses it to refer to her beloved ship: "You're going to build me a palace on top of the Titanic!" she tells Jack Dawson (Leonardo DiCaprio), but he replies "The Titanic sank." To which she replies: "The Metaphor ain't sunk yet!"
In 2008's WALL-E movie we see our first glimpse of what this kind of experience might look like with EVE (EXTREME VERSION) hologram appearing before WALL-E (ROBOTIC VERSION). Finally three years later Jaron Lanier released his book You Are Not A Gadget which proposed new ways for humans interacting with technology through our senses and emotions rather than just through thought or ideas alone; thus introducing us once again into many possibilities! This has led us right here today where there are many different kinds like augmented reality apps such as Pokémon GO!, mixed or expanding reality games like No Mans Sky, Roblox & Magic Leap One creator edition goggles etc..